AI Insights · Timothy · April 2024
Top 5 Ultracasual Games on Android in Oceania: Q1 2024
Discover the performance of the top 5 ultracasual games on the Android platform in Oceania during Q1 2024, with insights on weekly downloads, revenue, and active users.
The first quarter of 2024 saw some intriguing trends for the top 5 ultracasual games on the Android platform in Oceania. Here's a detailed look at their performance.
Project Match: ASMR Salon from Casual Joy Games experienced a notable increase in weekly revenue, starting at approximately $1.3K in early January and peaking at around $3K in mid-February before declining to about $1.8K by the end of March. Weekly downloads, however, showed a consistent decline, starting from 1.5K in early January and dropping to just under 400 by the end of March. Active users followed a similar downward trend, decreasing from over 2.1K to approximately 1.3K over the quarter.
Slice Masters: ASMR Game by HYPERHUG had a fluctuating revenue trend, with earnings peaking at $135 in the first week of January and dropping to $8 by the end of March. Weekly downloads remained relatively stable, averaging around 300-400 downloads per week. The game maintained a consistent active user base, with numbers hovering around 1.7K to 2K throughout the quarter.
Fill The Fridge from Rollic Games saw a decline in both revenue and active users. The highest revenue was recorded in late January at $70, but it dropped to just $2 by the end of March. Downloads also showed a sharp decline from over 2K in early January to zero by March. Active users decreased from a high of approximately 9.5K in late January to about 3.5K by the end of the quarter.
Antistress - relaxation toys by JindoBlu had a relatively stable performance. Revenue fluctuated slightly, peaking at $48 in early January and reaching $32 by the end of March. Weekly downloads remained consistent, averaging around 1.1K to 1.3K. Active users saw a mild decline from over 11K to about 8.8K by the end of the quarter.
Perfect Coffee 3D by Kwalee Ltd recorded modest revenue, peaking at $56 in late March. Downloads varied, starting at over 1.3K in early January and then stabilizing around 1K by the end of the quarter. Active users showed an upward trend towards the end of the period, from around 5.5K in early January to over 5K by late March.
These insights are derived from data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.